This is a rough overview on how i was able to create all the assets for our submission "Experiment 11022" for Lundam Dare 51, since a couple people were wondering how we got the graphics as polished as we did, given the 3 days time restriction I had to make them, keep in mind I wasnt alone working on the game so I was able to focus on the modelling part for the first 2 days.
The process mostly just boils down to just using substance painter to texture quickly, using vertex painting to speed up the texture painting process and using trimsets for as many assets as possible to save me from creating unique materials and textures.
Also helps that we were able to go with a twin stick shooter so the assets dont need to be high quality as they arent seen up close